That Farlight is NOT the light of an oncoming train… that we know of anyway. In this spectacular case Farlight is a great sci-fi game from game designer Nick Sibicky, making the entire Sibicky clan proud. Actually we have no idea how proud they are, we only know that we get paid by the word. (edit: so true) Around the campfire here at the ranch, we often think about the future far beyond our next meal. We’re pretty positive that corporations just take over, they already are people according the current interpretation of the US Constitution, so taking over really isn’t a leap. In Farlight the future really is about corporations that build space craft and complete missions. Having the right spaceship for the right job is all important in the future as much as using the hammer instead of the screwdriver to nail that protest sign together is in our current world. (edit: Resist!)
Farlight has 3 Phases: Bid, Assembly, Launch. This should be easy to explain, but hold on just in case. Bid means to bid against the other players for missions, parts for your ship and space on the space station that have either resources or effects. It all depends on what you need and what you can afford, sounds like life here on the ranch. The second phase is Assembly, I’ll take a huge leap in logic here and say that you’re building things in a spaceport that is unique to you where you build your ship with the parts you won in the bid war. (edit: small leap of logic there. Again, paid by the word) The last phase is Launch. Apparently this is completely unrelated to the Failure to Launch movie staring Matthew McConaughey. (edit: long way to go for a movie reference) Launch is where the ships are launch and missions completed is resolved. In others words: Poop or get off the pot. (edit: don’t worry, only Mac thinks that joke is funny)
We like this game because the rules, which are completely downloadable, really aren’t all that complicated. The phases are clearly laid out and as the game progresses, the “what do I do next” times are minimal. Do what it takes to complete more missions! The missions themselves take much more than just a fast ship, they require attributes in the form of resources such as engine power, or Bio-Tech or Science. When building your ship, or really upgrading it as well, you need to be aware of which resources are created in the various modules attached to the ship. That’s SO cool. (edit: I got nuttin, he’s right)
But let’s talk about art.
We LOVE the cards, they have no borders, they use the space (edit: ug) well. Farlight uses dice to indicate the strength of various modules. As an example, you can have a 3 strength engine while the mission requires a 4. Also, there can be dice combinations, such as a mission that requires a 3 and a 5 engine. And as they taught me to write in “Extend the blog post when paid by the word”… and so on. It’s really a pretty game to have on the table. And although some would argue that “pretty” isn’t a requirement, it really is important to like what you’re looking at.
But let’s talk stretch goals.
Yep, got’em. I’d say more but I’m sure the rant of: “More content is nice, but improve the components too” has been edited out before, (edit: oh gawd yes), and so there’s no sense in taking the time to write it again now. Stretch goals, they’re whats for dinner.
But let’s talk contents. There is a LOT going on inside the box. A whole bunch of dice, 20, (edit: record number of dice is Dados with 36 dice per player), 23 mission cards, 55 spacecraft modules and just a poop pants full of other stuff. With all of that there has GOT to be a of that replayablility in there too. (edit: yeah, that’s a word) Having a lot of bits is actually a sign that there are layers of strategy here. Work with me a bit, if there are lots of missions and modules, there are nots of combinations and that leads to different strategies.
This game just looks fun, and looks in this case are not deceiving. We’re excited to play this game and you should be too.
Back this game, dang it, stop reading… and click the button below.
P.S. If you’re still following along with the blog… these are the win conditions:
There is physical pain as I restrain my fingers from the obvious humor potential. (edit: he really is 12 years old, mentally)